Course Overview and Outline

Video Games and Narrative Cinema

Course Overview

In this hands-on gaming course, students will decipher the narrative design of video games while exploring the legacy of cinema to gameplay. They will also apply critical gaming concepts (agency, flow, point of view, authorship, representation, narrative choice, loops) to evaluate cinema as a ludic and participatory artform beyond conventional narrative elements.
We will approach our study of video games and cinema through three interconnected frameworks: as media technologies, visual cultures, and narrative forms. First, we’ll examine games and films as the historical products of discrete media industries. We’ll investigate the history of cinema and digital gaming alongside readings in media theory that will help us analyze films and video games as forms of visual culture that often disclose divergent narratives of technology. Next, we’ll turn to readings in critical theory, computer science, and eco-criticism to consider the theory and design of interactive environments (in games, and in films) as indicative of operational logics for rendering playable models of environmental flows, social ontologies, and speculative temporalities. We’ll conclude the course by interrogating the ways that video games and cinema present narrative experiences that negotiate, subvert, or reproduce, historical patterns of violence and power. To ground our discussions historically, we’ll examine a sequence of games and films that re-mediate the complex relationships between race, history, and national identity.
We will watch influential films from a variety genres and historical periods including horror, science-fiction, and thrillers from across the silent era, classic Hollywood, global cinema, and contemporary blockbusters. During each week, we will also engage in critical play sessions to explore a few select games in-depth, and view and discuss gameplay footage from a host of others. Games played in the course will include INSIDE (2016) Wolfenstein II: The New Colossus (2017), Resident Evil 4 (2005), and Death Stranding (2019). Other games to be viewed and discussed may include: Rom Check Fail! (2013), Lemmings (1991), Pony Island (2016), Pokemon: SNAP! (1999), Cyberpunk 2077 (2020), Dune: II (1992), Perfect Vermin (2020), Super Mario Bros. (1985).

Course Outline


Week 1 - Introduction to the Course

Week 2 - Grammars of Action
  • Watch Modern Times (1936), dir. Charlie Chaplin (excerpted); Rom Check Fail!
  • Read Galloway “Gamic Action, Four Moments”
  • Play INSIDE (2016)
Week 3 - Narratives of Technology
  • Watch Metropolis (1927), dir. Fritz Lang; Lemmings (1991)
  • Read Benjamin, “The Work of Art in the Age of Mechanical Reproduction”
  • Play INSIDE (2016)
  • Submit Journal #1 (01/24 @ 11:59PM ET)
Week 4 - Allegories of Control
  • Watch Videodrome (1983), dir. David Cronenberg; Perfect Vermin (2020); Pony Island (2016)Pony Island (2016)
  • Read Galloway, “Allegories of Control”
  • Play INSIDE (2016)
Week 5 - Mechanisms of Perception
  • Watch Nope (2022), dir. Jordan Peele; Pokémon: SNAP! (1999)
  • Read Beller, “Camera Obscura After All: The Racist Writing with Light”; Galloway, “Origins of the First-Person Shooter”
  • Play INSIDE (2016)

Week 6 - Operational Logics, Playable Models
  • Read Wardrip-Fruin, “Operational Logics and Playable Models”
  • Play Death Stranding (2019)
  • Submit Journal #2 (02/14 @ 11:59PM ET)
Week 7 - Narrative Flows
  • Watch Mad Max: Fury Road (2015), dir. George Miller
  • Read Wark, “Fury Road: The Four Flows”;”What is ‘FLOW’ Theory in Game Design?”
  • Play Death Stranding (2019)
Week 8 - Ontological Dependencies
  • Watch Blade Runner 2049 (2017), dir. Denis Villeneuve; Cyberpunk 2077 (2020)
  • Read Vint, “Vitality and reproduction in Blade Runner 2049”; “Dependency Inversion Principle for Software Development”
  • Play Death Stranding (2019)
Week 9 - Extractive Loops
  • Watch Dune (2021), dir. Denis Villeneuve;Dune II (1992)
  • Read Fent & Kojola, “Political Ecologies of Time and Temporality in Resource Extraction”; “What are Loops in Game Design?”
  • Play Death Stranding (2019)
  • Submit Journal #3 (03/07 @ 11:59PM ET)

Week 10 - TA Guest Lectures
  • Watch Overlord (2018), dir. Julius Avery
  • Play Wolfenstein II: The New Colossus (2017); Wolfenstein 3D (1992)
Week 11 - TA Guest Lectures
  • Watch Throne of Blood (1957), dir. Akira Kurosawa
  • Play Resident Evil 4 (2005)

Final Projects

Week 12 - Video Essays: Ideation and Planning
Week 13 - Video Essays: Storyboards and Argument Blocking
Week 14 - Video Essays: Scriptwriting and Audio Recording
  • Attend Adobe Premier Tutorial Special Session w/ Media & Design Center Staff
  • Submit Storyboard + Draft Script (04/16 @ 5:00PM ET)
Week 15 - Video Essays: Media Capture, Editing, and Peer Review
  • Attend Media Capture Workshop
  • Submit Rough Cut (04/25 @ 9:00AM ET)
  • Attend Rough Cut Workshop in Recitation Sections

Week 16 - Conclusion to the Course
  • Complete Course Evaluations and Feedback Survey
  • Submit Video Essay FINAL Cut (05/01 @ 5:00PM ET)

FINAL EXAMS
  • Attend Course Wrap Screening Party - SAT 05/03 12-3PM ET



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