Overview and Outline

Course Description and Weekly Schedule of Readings + Activities

Description

This section of ENGL‑341 treats tabletop games as what they are — cultural objects with histories, meanings, and consequences. We’ll analyze the mechanics and thematics that tabletop games use to create narratives, paying particular attention to the values and stories that emerge from the decisions designers make.

To do this, we will approach tabletop games in three ways. First, by exploring the material histories of tabletop games; whether as ancient artifacts, toys for children, simulations for soldiers, or cultural commodities of the modern hobby industry. Second, by interrogating the unique narrative affordances of tabletop games; considering how designers compose materials, images, rules, and players around the table within a text of gameplay. Finally, by practicing effective strategies for designing tabletop games; crafting original game designs that generate a range of different didactic, aesthetic, and social encounters. Along the way, we’ll also attend closely to the ways tabletop games influence players’ feelings about each other and the shared worlds that they inhabit — playing (and re-designing) some of the most culturally loaded games ever made.

The course culminates in a capstone project in which students debut their own original tabletop games at “341 CON,” a public exhibition for the UNC community and beyond. No prior experience with tabletop gaming is required — but you’ll leave with some.

Course readings listed below are provisional and subject to change.

Week 1 — Introduction to the Course

Welcome to the Course

T 08/18 Overview of Course Materials and Peer Introductions

Play: Beacon Patrol (2023); Mysterium (2015); Wildstyle (2022); Coup (2012); Undaunted: Normandy (2019)

Review: Course Resources; rulebooks for Beacon Patrol, Mysterium, Wildstyle, Coup, Undaunted: Normandy [PICK TWO]; Engelstein and Shalev, Building Blocks of Tabletop Game Design (selections) — Accessible via Canvas

Week 2 — Tabletop History

a (very) brief history of board games

T 08/25 Board Games: from ancient artifacts to modern classics

Play: Monopoly (1935); Clue (1949); Risk (1959)

F 08/28 · Design Diary #1 due by 12:00 PM

Read: Livingstone, “Timeline” and “Cardboard” from Board Games in 100 Moves: 8,000 Years of Play — Accessible via Canvas

Review: rulebooks for Monopoly, Clue, Risk — Accessible via Canvas

Watch: SU&SD “8,000 Years of Board Game History in 43 minutes”

Week 5 — Tabletop Design

making choices about player experience

T 09/15 Uncertainty and Player Interaction — feat. Unfathomable (2021)

Project #1: Rapid Prototyping

F 09/18 · Design Diary #4 due by 12:00 PM

Read: Costikyan, “Sources of Uncertainty” — Accessible via Canvas; GameTek — “Great Expectations” on probability/expected value

Review: rulebook for Unfathomable — Accessible via Canvas

Week 6 — Tabletop Design

rapid prototyping and playtesting

T 09/22 Playtesting Monopoly, but… designs

T 09/22 · Design Project #1 due

Week 7 — Tabletop Design

introducing project #2

T 09/29 Project #2 Overview and Design Team Formation: “Original Tabletop Design”

Play: Wingspan (2019); Bristol: 1350 (2021); Daybreak (2023); Votes for Women (2022); Habemus Papam (2025)

Read: Loring-Albright, “Rulebooks for Radicals”; Baker, Game Design as Acquired Skill

Review: Design Project #2 Assignment Description — Accessible via Canvas; rulebooks for Wingspan, Bristol: 1350, Daybreak, Votes for Women, Habemus Papam [PICK TWO] — Accessible via Canvas

Week 8 — Tabletop Design

game concept development

Wellness Day · No Classes

Project #2: Game Concept Development (outside of class)

Fall Break

Week 10 — Tabletop Design

how will your game look and feel?

T 10/20 Prototyping Workshop and Makerspace 101

Project #2: Screen-Test Prototyping

W 10/21 · Screen-Test Prototype due

F 10/23 · Design Diary #5 due by 12:00 PM

Read: Wake, “Component Parts: Board Games as Architecture and Performance” — Accessible via Canvas

Week 12 — Tabletop Design

implementing mechanical abstraction

T 11/03 Mechanics and Systems — feat. Rising Waters (2022)

Project #2: Systems Modeling; Cost Curves

F 11/07 · Design Diary #7 due by 12:00 PM

Read: Holland, “Mechanical Metaphors”; Schreiber, Game Balance Concepts on cost curves

Review: rulebook for Rising Waters — Accessible via Canvas

Week 13 — Tabletop Design

proof of concept

T 11/10 Playtesting our Proof-of-Concept Prototypes

Playtest: Solo-Playtesting

Project #2: Playtesting Protocols; The Art of the Teach

T 11/10 · Proof of Concept Prototype due

F 11/14 · 1st Playtest Digest due · Design Diary #8 due by 12:00 PM

Final Exams

341 CON — Open Playtesting Exhibition

R 12/10 · 4:00–7:00 PM · Greenlaw Gameroom (GL 316)